What is the Vault?
Every collection launched on KURV has a Vault, unless its creator chooses none.
One Vault per collection.
It belongs to the collection and holds money and pieces. Nobody else can spend what is in it.
You choose what funds it.
You decide how much of each mint funds the Vault, from nothing at all. After KURV’s 5%, the creator keeps the share they choose and the rest stays with the piece just minted. A Vault that opens at $0 is normal. Or launch with No Vault: the creator keeps everything after the fee.
Sell a piece back.
Whenever a piece holds money, its holder can sell it back to the Vault at its Vault Exit: 85% of what that piece holds. The piece stays whole: the Vault holds it and can put it back on sale.
One royalty, the whole fee.
On a resale on KURV’s market, one royalty of 5% is the whole fee: half to the creator, a quarter to the collection’s Vault, a quarter to KURV. A sell-back pays the same royalty, and the Vault keeps 10% of the backing for the other pieces.
Where the money goes
Four figures, kept apart.
- Vault Backing
- What one piece holds: what its mint left on it, plus its share of everything given since. It never falls while you hold it.
- Vault Exit
- What the Vault pays for one piece: 85% of what that piece holds. A free piece shows none until something is given.
- Vault Inventory
- Pieces the Vault has bought back. None are destroyed: it sells them again, each at what it would hold plus 20%.
- Market Floor
- The cheapest piece a holder has listed for sale right now. Holders set it by listing, not KURV.